How to set proper Gamma Input of Images / LWF?

Hello,
I’m coming from Maya, where I know the linear workflow.
I would like to learn, if it is the same in 3dsMax. I can read a lot of complicated descriptions, but actually it should be simple:
Input gamma of sRGB is 2.2 and everything else is raw and color mapping reinhard.

So the question is, how do I set the input gamma (different from the preferences > Gamma and LUT > gamma2.2)
I don’t find a setting at bitmap files.

And which are the recommended preferences for vray?
(I only find a lot outdated overlong tutorials when googling)

Many thanks…

Use the VRayHDRI loader (don’t mind its name), and you shall find what you seek. :slight_smile: