In my currenbt scene i’ve really a lot of objects and bitmaps, so when i lanch a region render, lc calculation will be fine… instead, if i lanch entire scene render it wil fail and max crashes. I have 2gb of ram and switch3gb already in use and i was wondering if it is possible to do 4 different lc calculation (each for a quarter of the image) and merge all togheter for final render such as irrmap
Another thing, i already switched off “show calc” in lc rollout and resolution output is 200x150
My limit right now is 600 subdv for the entire render, beyond this vaue lc will hang up and max crashes. In region render i can raise up to 1000 but in this scene i need at least 1500 cause there are many glasses and with 1000 or less subd, walls behind glasses shows clearly artifacts due to low lc subd
Vlado, how can I split in 4 parts?? If i render in region for each quarter of the image, lc calculation won’t be exactly the same for all images and they will be visible.