How to turn off the directly visible caustic option?

I was playing with the directly visible caustic thing, activated with this line:

renderers.current.caustics_showCalcPhase=true

I wanted to compare the result since it looked odd to me, but how do I turn that off properly? I tried switching “true” to “false” but now the caustics seem totally screwed up. How can I reset to “normal”?

/b

mmm what youve done there is how ive always turned it off. dont remember any problems…

I thought it worked that way too, but it seems to have disabled indirectly visible caustics when I do it now… looks odd and quite different than with the “true” option enabled anyway. For now I’m just merging into a new scene :slight_smile:

b