How to use Chaos Scans

I am probably overlooking something but I don’t see any way to use Chaos Scans. I can’t buy or try it since I already have a premium subscription and I do not see any link anywhere to scans libraries.
Is this a feature not yet released ?

BTW, I am feeling pressure here at the office why I need an additional 1000 a year for C4D & CR when others here are having a ball with Unreal Engine 5 or Blender for free… I keep telling its a quality thing you can’t have for free but I am beginning to loose ground…

+1 Same here, how to we access them?

click on world icon in scanned material properties

In case you’re like me, I don’t see the world icon, but that area is clickable. I may submit as a bug.

You can also go directly to the library on the web at: https://download.chaos.com/vrscans
You’ll need to log in. The downloaded files, in .vrscan format, go in the slot picture above or you can click the button to find it and add it that way as you would with an image.

Please do submit that as a bug so that if it is indeed is not showing up correctly we can fix it up for others as well. Never mind this part, noticed you already reported it, thank you!

As all the above posts have suggested though, you can get to Chaos Scans via the web icon inside the Chaos Scanned material or by just simply going to the website quoted above.

We also just released a tutorial on the basics of Chaos Scans which might be useful to you - https://www.youtube.com/watch?v=hK4EFPgCJEU

Hope that helps and I’d also like to thank all the posters before me for chiming in and helping the OP! :smiley:

Tx, all clear now.
I tried a wood scanned texture. I could change the tiling scale but it seemed like moving or rotating a scanned texture did not work. Changing a UV to Cubic mapping also gave some unexpected behavior.

@frv I’ve also noticed the Scanned Materials don’t seem to play nice with exisitng UVW tags. Try setting it to Cubic, delete the old UVW tag then select Generate UV Coordinates. Seems to work much better, but I’m not even close to an expert on on UW mapping. In fact, I usually resort to Cubic because I’m a dummy. :slight_smile:

We have logged the missing icon issue and will deal with it. As for some materials not performing as expected. This is due to one’s mesh having poor UVW mapping. It can generally be resolved in Cinema’s UV edit or similar. Here, another user was facing that very issue. [https://forum.corona-renderer.com/ Scanned Car Paint Material wrong reflections #msg205203](https://forum.corona-renderer.com/ Scanned Car Paint Material wrong reflections #msg205203)

(Internal ID=986961791)

Does anyone know what the real difference is between chaos vrscans and chaos cosmos?

Chaos Scans is a library of highly realistic, physically accurate scanned materials that can be used in your 3D scenes with renderers like V-Ray and Corona. The main advantage is that it simplifies the material creation process, allowing you to achieve photorealistic results without having to build complex material networks from scratch.

  1. Accessing the Materials
    Chaos Cosmos: The most modern workflow involves accessing Chaos Scans materials through the Chaos Cosmos library. This allows you to simply drag and drop the scanned material directly into your scene. This is a significant workflow improvement.

V-Ray/Corona Material Editor: You can also load a scanned material file (which typically has a .vrscan extension) directly into your scene. You would use a dedicated “Scanned Material” node within your renderer’s material editor to load the file.

Downloading: You will need to download the materials you want to use from the Chaos Scans library. There are thousands of materials available, including car paints, leather, fabrics, wood, plastic, and more.

  1. Applying and Customizing the Materials
    Once you’ve loaded a Chaos Scans material into your scene, you can apply it to your 3D objects. While the materials are designed to be “out-of-the-box” realistic, you still have some control to customize their look:

Tiling and Coordinates: You can adjust the UV tiling, rotation, and offset to ensure the material scales correctly on your object.

Triplanar Mapping: If your object has poor or no UV mapping, you can use triplanar mapping, a feature that applies the texture from three directions, eliminating the need for a proper UV layout.

Color Customization: You can tint the color of the material using a “Filter Color” or change the base color without affecting the reflections with a “Paint Color” setting.

Bump and Displacement: Chaos Scans often have built-in bump and displacement information. You can typically control the strength of these effects to fine-tune the surface detail.

Two-Sided Functionality: For thin objects like fabrics or paper, you can enable a “two-sided” function so the material renders on both the front and back of the geometry.

  1. Rendering
    Chaos Scans materials are designed to work seamlessly with Chaos Group’s rendering engines, V-Ray and Corona. They are compatible with both CPU and GPU rendering, providing flexibility and good performance.

Key advantages of using Chaos Scans:

Photorealism: The materials are based on thousands of real-world scans, capturing a level of detail and light response that is extremely difficult to recreate manually.

Efficiency: The “drag-and-drop” workflow and pre-configured settings save a significant amount of time and effort compared to creating materials from scratch.

Physical Accuracy: The technology captures bidirectional texture functions (BTF), which means it accurately represents how light interacts with the material from different viewing angles, providing a highly realistic result.

Chaos V-Ray Scans (VRscans) and Chaos Cosmos are both asset libraries from Chaos (formerly Chaos Group), but they serve different purposes and have distinct features. Here’s a breakdown of their key differences:
1. Chaos V-Ray Scans (VRscans)
Type of Assets:

  • Highly realistic, scanned materials (not models).

    Made using real-world material scanning technology (capturing accurate reflectance, roughness, etc.).

Use Case:

  • Best for architectural visualization, product design, and hyper-realistic renders.

    Used when absolute material accuracy is needed (e.g., metals, fabrics, woods, plastics).

How It Works:

  • Uses V-Ray’s VRscans material system, which relies on measured BRDF data for physically correct shading.

Availability:

  • Requires a separate subscription (not included in V-Ray by default).

    Works only in V-Ray (not compatible with other renderers).

2. Chaos Cosmos
Type of Assets:

  • 3D models, materials, HDRIs, and decals (not just materials).

    Includes pre-optimized assets (not scanned, but artist-created for efficiency).

Use Case:

  • Great for quick scene setup in Archviz, interior design, and general 3D workflows.

    Focuses on speed and ease of use rather than ultra-high accuracy.

How It Works:

  • Drag-and-drop assets that auto-adapt to your render engine (V-Ray, Corona, etc.).

    Uses smart optimization (e.g., Cosmos materials adjust based on renderer).

Availability:

  • Free with V-Ray (or Chaos licensing).

    Works in multiple DCCs (3ds Max, SketchUp, Revit, Rhino, etc.).

Which One Should You Use?

  • Use VRscans if you need scientifically accurate materials (e.g., for product design or high-end archviz).

    Use Cosmos if you want quick, high-quality assets (models, HDRIs, and decent materials) without heavy optimization work.

The short version is:

  • Chaos Scans are a type of material
  • Chaos Cosmos is a library which includes Scans and other material types, but also 3D models, Scatter presets, and more

Hi,

We have now access to Chaos Scans through Cosmos even without a Corona Premium License, which is nice ! But even if the “no-edit” limitation that comes this new license policy makes sense, could we get at least the ability to change the material scale in the UVW tag ?

Below a screenshot with the material applied on an amrchair with default UVW and on a plane that matches the sample physical dimensions.

@John_Do

I’m not a UV expert, but this setting allows for easy scaling of VRScans. Not sure how to easily get real-world scale, that might be the UVs, but visually it is simple.

“I have the same question as John Doe. I also bought Corona Premium to use Scan Material, but I cannot scale it. Does anyone have a solution?”

@GerardNL You just asked a question right after I posted a simple solution. See my previous post.

You can’t without a Premium License, these settings are locked.

@Jon_Do Oh, sorry, I did not realize that Corona had split feature into tiers. That’s annoying. My guess would be if the UVWs are set properly and to scale, I think VRScans are created to follow that rule and should be mapped to real-world scale. I don’t have the brain capacity to WRAP my head around UVs. I like puns.

I can give you a really good advice for someone that don’t want lose much time unwrapping.. and works like a charm,

go to your object and delete the uvw tag, then after add a texture.. select the desired mapping and scale (cubic, frontal, flat… ) after having the desired mappping.. right click on your texture tag and generate uvw coordinates. add the material (chaos scans) using uvw mapping in your projection.. if you see the scale is too big/small just repeat the process with higher/smaller scale. that’s just the way I do most the times works how it should :smiley: hope it helps somehow.

Thanks for the tip, appreciated ! But I have no issues with UVs since I’m not doing this part on C4D, I just thought it was worth mentioning since Chaos Scans make sense mostly with physical dimensions in mind.