I tried using HDRI on Dome light. And even if I crack the texture resolution up, (from 512 to really high) the final result in the render is pixellated…
Could someone tell me why this is happening and how to fit it to get a sharp image?
I tried using HDRI on Dome light. And even if I crack the texture resolution up, (from 512 to really high) the final result in the render is pixellated…
Could someone tell me why this is happening and how to fit it to get a sharp image?