How to Use UDIMs - Corona Renderer (RC6)

What are best practices for a UDIM workflow in 3ds Max Corona Renderer (RC6)? Pass each map into a composite node and offset the tile for the respective UDIM?

Eh, is there no official workflow for this in 3ds Max / Corona Renderer?

Multi-tile map

format example: “ALBEDO-1001.PNG”, “ALBEDO-1002.PNG”, etc.

I think UDIM support needs to be prioritized, it has been on the docket since 2016, at least. Perhaps a version of Vray HDRI can be ported to Corona Renderer, it can also be used to load UDIM texture sets with a token in the file path.

Hi, I guess this has still not been adressed and natively supported in corona.

@cjwidd , have you found a good way of importing UDIM tiles to 3ds max to render in Corona?
Thanks!