How would u recreate this painterly organic look in Blender?

Hi guys,

I’ve been trying to recreate this look in Blender but I’m kinda stuck. I got a few ideas like using Geometry Nodes, shader tricks or maybe doing part of it in the compositor but I’m not sure which route make the most sense.

How would u approach something like this?

Would u go procedural mix Geo Nodes + shaders or fake it in compositing?

I’m not a compositor or great in this kind of aesthetic but it seems to me that compositing will be easier.

Just guessing but some masking+blur+dithering could help on achieving these…but I repeat, I’m not an expert on this.

About GeomNodes+Shader I think it’s more complicated but never tried nothing similar…

LOL :rofl: :rofl: anw thank u.

I’ll try or find some other way :joy: