Browsing my modelling tasks and challenges I found some really tricky case - a table which has a tree root instead of a legs. A table top itself is just a round glass peace.
But I really faced a problem how to model a tree root the kind I need?
(done with Blender & Cycles, since Corona SA doesn’t support displacement)
Photogrammetry is not efficient in case where are many holes & occluded parts. It’s fine for generating the base mesh but finalizing it will take a lot more time than ie. manually model or making a procedural tree then cutting it.