HowTo improve Animation Rendering

Hi there!

I’m currently working on an animation where animated objects will be included in the final process.
Yesterday, I rendered aprox. 120 frames of my animation, but got some splotches and render errors back.

Here’s the file for reference…

http://www.tobyatwork.de/3d-worxx/movie/camera01\_new.mov

The questions, considering improvements for rendering speed and quality, are the following.

- The animation should be in HD (1280x720 @ 30fps)
- Does it make sense to render the Irradiance Map @ half resolution?
- Do I need to turn off AA and reflections / refractions while using the Animation Prepass mode?
- What kind of settings might fit my scene?

Since I need to render the animated camera as well as animated objects, I could render the scene frame by frame, with “Add to current map” option or with “Animation Prepass” mode.

Suggestions and ideas are greatly appreciated :slight_smile:

Thanks in advance,
toby

I assume you haven’t shown the moving objects?
Why not render it in stages - everything that is static (like the reference vid shown) just render from cached IR/LC maps, every thing that will be moving you’ll render separately, using BF/LC and then composite them together?

The splotches and flicker only happen on that one conical object, so first off i’d check that geometry to see you haven’t got any co-planar faces…

P.S. > Show your settings.. :slight_smile:

Why should I render with IRR / LC if I render an exterior animation?

My settings are attached to this post.



why wouldn’t you?
what were your render times with this setup?

If textured, about 16min/frame.