Just one post down in the same board: Roughness maps - Corona for 3ds Max :: Help Required - Chaos Forum
Best topology for displacement is to have as much equally sized polygons as possible. Other things pretty much doesn’t matter.
Just one post down in the same board: Roughness maps - Corona for 3ds Max :: Help Required - Chaos Forum
Best topology for displacement is to have as much equally sized polygons as possible. Other things pretty much doesn’t matter.