Hyundai spot with VRay

completely CG, rendered with VRay :smile: Hooray for VRay!

www.swayftp.com/HyundaiDrumline.htm

Press release: http://www.marketwire.com/mw/release\_html\_b1?release\_id=164798

Pretty cool!
Those anamorphic lens flares help a lot IMO. Overall good quality but not-so-good idea! :slight_smile: Kinda creepy in fact :stuck_out_tongue:

:shock:
very good!
Some facts about rendertimes and settings?

yep..thats amazing! Great work.

:shock: …

Amazing but freaky

Amazing work - but so freaky - then again Drum lines in general freak me out - but a robot drum line - uggghhh - maybe for there next spot they’ll do a drumline of clowns - now that would lead to pleasant dreams :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

exellent work ! what is your parameters of the animation.
:shock: :shock:

Thats pretty damn sweet!!

The lense flars and glows are quite nice actually. What post program did you use for them?

Perfect ! Congrats !

Best regards,
nikki Candelero

Ahh nevermind… just looked at the press release.
Nuke was used for that stuff.
Well done again :slight_smile:

Thanks fellas! It’s great to see projects come together at the end!

Nuke was used for all the compositing work (including the flares and other ā€œlens contaminationsā€ :lol: )

As for render settings, the environment lighting was cached (irradiance map and lightcache) which still took a while to render (millions of polygons, glossies everywhere, lots of maps and lights) we had to dumb down the settings a bit due to memory issues.

We lit the robots and the vehicle seperatly with more traditional techniques (no indirect light), render times on those were real quick. Most of the DOF was done in Nuke, though a few shots/elements have 3d DOF. Robots were point cached from Lightwave, no crowds.

i likes what i sees.

wow, gorgeous! :smile:

very very awesome :shock: congrats

Yep - lots of respect for this, it looks fantastic. Personally I’m working on a test car ad over the next few months, I did an audi test back in 2002 which wasn’t bad but not totally photoreal so I’m returning back to it now with a photographer that wants to get into commercials. I’d love to see a breakdown of the car itself in terms of the layers you guys use to get it looking so good and how much tweaking is actually done in nuke and what to expect form a straight render - yourselves and digital domain seem to have totally mastered CG cars so it’d be great to get a breakdown from someone who really knows what they’re doing.

Great work.

Second that! :slight_smile:

very very nice buck! I love the camera movements very subtle and the DOF changes work really well gives a good sense of the drumline being long.

Buck, any chance of you telling us how many hours went into that?

the schedule was around 5-6 weeks i believe, from concepts to tape out.

how many worked on it buck?