I have a fluid simulation where I have water running from a faucet. I have enabled motion blur in my camera, but Vray GPU doesn’t render the water sim with motion blur. Why is that? If I switch to the CPU engine, the water sim does have motion blur. I’m using Max’es built-in water simulation tool.
I don’t think it’s supported.
And oddly, when I just tried it worked with cpu, so I checked gpu and it did not, so switched back to cpu and it no longer works, so that’s amusing…or not ![]()
It’s not supported, I’m afraid. There is also a known issue with Max Liquids and motion blur with CPU, which we’ve logged. However, I’m not sure when it will be fixed.
Hey @Alex_M
How important is this to you now? do you use Max liquids often ?
I have very rarely needed to do liquids simulations. I guess I’ll have fake the motion blur in Affinity Photo.

