and here vraysky in env refl slot with mutli 4. this way black is black and sky is reflecting nicely.
I was thinking that it’s something wrong with car mat but I don’t think so becasue when bumping up refections it’s it just starting to loose black.
What do you think.
I also think that metals and glass looks much better.
i prefer your test with a multiplier of 1. the image where you used 4 looks great if you focus in on small sections but as a whole, it does not not look quite right in the scene IMHO. Looks more like a matchbox car or made of plastic or something - too exaggerated and reflecting too perfectly.
Anyway, interesting test. For me, id stick to a multiplier of 1 though
I think it all depends what kind of material U use for a car in general. When You have material using falloffs in reflection slot it always will be lees reflective but more naturally look , if U go over and add some more fresnel IOR’s will could end up like a liquid steel from Terminator movie at some point. But the second image looks better in this case, nice.