I’m not sure what would be the best way to render a texture out of geometry (a brick wall done with RayFire for example), without using render-to-texture.
Would you say the best would be to use a vraylightmtl on the front/side viewport??
It’s a simple question but hard to find the answer on google ironically.
Any ideas will be appreciated.
To clarify, I’m not intending to bake a texture, or to get a texture from a complex object.
Simply render a frontal orthographic viewport in order to get the texture/image on the VFB, with no shading, shadows nor lights.