So… anyone seen it yet? like it, loved it, loathed it?
I saw it last night with my girlfiend, and I loved it!!
Extremely well rendered, they seem to have taken another forward step in the render quality. Looks awesome.
And it was funny to boot, I had tears running down my face at one point, havnt laughed so hard in ages. Was really really good.
The whole audience was cracking up… quite funny.
yeah I want to see it again as well. REALLY enjoyed it… poor skrat… doesnt get a break… so funny when he is trying to get the acorn over the iced over lake.. hehehe
When i saw the water break out I was certainly a bit :shock:
Rather well done.
I reckon it was a probabaly a customer built water sim… seriously doubt Realflow was involved… LOL something like that would take about 10 years to calc.
well. to be honest guys i wasnt impressed with ice age 2. nor was i impressed with ice age 1.
The shaders…ice was well made, water was well made. But thats about it. I felt that some matte paintings were weak, the lighting was bad on some of the scondary cheracters, also the shaders were flat, they could have added some sss to skin tones. Fur was nice, but when is it not?
Water sims looked good, I thought it was flowline, but if mention of realflow 4 is above, then I cant say for sure, some of the sims looked like flowline for sure.
Rendering, i could see the ambient occlusion layer, which made it look lame and incorrect. Mostly I thought the show was ok, but nothing fancy, I didnt think it was that funny, allthough my wife loved it.
Basicly, it could be done better in some points; for one the style of art is quite undefined, i.e. some things look very cartoony others super realistic like thewater for example.
good movie for kids though
perhaps chris can shed some light on what was used to render it? my bet is rman.
I’m in agreement with Morbid -- there was nothing about Ice Age on the technical side that impressed me, not when it was on the heels of Shrek and Finding Nemo. But I loved the movie all the same.
Someone correct me if I’m wrong, but wasn’t the achievement and excitement that the movie was done with off-the-shelf software ala Maya? Which then spurred a lot of interest among investors in putting money into smaller CG shops in hopes that they’d produce another cash cow. I’m recalling from an HBO making-of when the first one originally came out, so I may be way off base.
Honestly I don’t think any of Morbid’s technical complaints mattered to anyone who doesn’t work in 3D, and it didn’t bother me. It was a cute story with solid voice actors and characters I enjoyed. I wasn’t all that pumped when I heard about the sequel, it wasn’t necessary, and reviews haven’t been as strong as the first which is the only reason I haven’t seen it yet.
Oh, and the first one was rated PG for “Mild Peril.” I STILL laugh about that today.
I liked the first one…and i’m sure i’ll like the second one when i see it. As far as what it was rendered with…i’m sure it was proprietary for the most part.
I don’t know why the hell I still throw out conjecture when a 5-second Googling for “ice age rendering software” returned this:
“Powered by close to 100 Silicon Graphics visual workstations, two Silicon Graphics Onyx visualisation systems and six SGI Origin family servers, Blue Sky artists modelled and animated Ice Age entirely in Maya software from Alias|Wavefront, a division of Silicon Graphics Limited.”
(from http://www.hoise.com/primeur/02/articles/weekly/AE-PR-05-02-24.html)
That article arctually refers to the first movie, probably still revelevant though although they may have switched to PC’s bynow. Anyways, it actually states that BS used their propietary renderer…“Blue Sky’s proprietary rendering software, CGI StudioTM, was also used extensively on Ice Age”.
Given Morbid’s critiques -- that some elements like the water effects were hyper real while other parts were lacking -- would be explained by them using a mix of high-end proprietary software. But they definitely used much cheaper software to great effect.
My point was that this movie proved a CG animated film, though visually sub-par, was every bit as commercially viable as Dreamworks’ or Pixar’s productions. There’s a 3D animation firm across the street from us here in Portsmouth (if you’ve ever been here, you’d think that was remarkable!) that was able to drum up a lot more interest in their (relatively) low-budget productions with XSI after Ice Age hit.
just got home from watchung it. i enjoyed the film and even though i read what you guys said about the shaders i guess the story made me overlook the differences in uality etc.
yeah I too went to “enjoy” the movie.. not pick the crap out of it or let its little problems sway my enjoyment of the film
Basically i just turned off my 3d instincts (if that can actually be done) and enjoyed the movie.