So I am using a basic cigarette smoke sim with a line force to guide the smoke - but I would like to be able to control the colour better - but I only seem to be edit a basic colour from the Particle Shader object…
In the rendering settings on the sim there re all sorts of options, and I know it’s something to do with having the correct smoke channel, but I am having trouble understanding it.
Could someone help point me in the right direction?
Also - second question - how do I increase the amount of smoke particles so it’s thicker?