Image Plane & Render Setup - no image plane in render

Hi,

I have a very basic but to me very important issue.

No matter if texture or image plane on a camera-as soon as i switch to the render setup layer the image plane is ignored in rendering
A very basic setup and it works in maya software and in arnold

what is the correct solution? Is this an error from vray?

I am attaching a very simple maya 2024 and vray v7.10.02 scene.
1 image plane with a texture grid and render setup layer (same true for image as imageplane)
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ImagePlaneRenderSetupError.ma.zip (14.8 KB)


update: this is only happening when the camera shape is also inside the render setup layer.
But I need to make camera attribute overrides so i need the cameras shape in the layer.

Could you just duplicate the camera and assign that to the render layer?

not if i want to apply render setup overrides on that specific camera
In order to be able to add overrides the element has to be in the layer

i think i found the workaround.the camera collection has to be above the image plane collection!
weird maya stuff going on

edit: nope still doesnt work…

I still can’t think why you can’t duplicate your camera and assign that to your render layer then apply any override.

well thanks, theoretically whis works. i tested this. if the camera used for render is not the same camera with the image plane it renders correctly.
but it would require a pipeline change. i am not looking for a one time fix but a setup thats streight forward without any manual input.

Is this box unchecked?

Rnder settings>Overrides Tab>Camera Dropdown>Ignore Image Planes

unfortunately thats unchecked. so it is not related to this option. i tested a few more things but as soon as my camera shape is added to the rendersetup vray ignores the image plane.
since it works fine in arnold and software i am pretty sure i stumbled upon a vray weirdness

Anything to do with near and far clipping?

nope, dont think so as it works correctly on the masterlayer.
it is easy to reproduce. create a camera, attach an image plane.works on master layer but as soon as you add the camera and the image plane to a render setup layer it renders black.

I’ll give it a go in the new year.. I like a conundrum.

It seems to work if you manually add the image plane to the render layer: Be in the masterLayer > click on the Image Plane in the viewport > click on the renderLayer’s collection > Add > Check screenshot. You can use it as a workaround. I guess we should make this more intuitive.

EDIT: Logged it (VMAYA-13774).

hi Hermit, happy new year
I think the problem starts when adding an override to the camera shape itself. so image plane in transform collection + camera shape in shape collection

Doesn’t seem to matter when or what. The only way to get the image plane to appear in a render layer is to add it manually in the collection.

intersting, i will give it a try.
since we need to fill the collections based on expressions (automatic setup) it might not be a real solution. Not a huge problem though as i could simply override the render engine for that layer to use hw2.0

well, i simply can´t get it to work.
Attached two screenshots of my setup and my test scene.
It only works if there is no cam shape inside a collection.
Strangely enough it also doesnt work if that cam shape collection is disabled…



ImagePlaneBug.ma.zip (16 KB)

So it seems. Overriding the camera seems to override the image plane, too. I’ve added this info to the log.