import problem from FormZ - SketchUp to Vray

Hi

I have importen a scene made in FormZ, but to avoyd triangulation it was imported in SketchUp first and then exported in 3ds format,

All the objects are “edit mesh” and I have tried to “clear all” but it stil looks odd when rendering.

If I import the scene direktly from FormZ all the objects are triangulated, but look ok when rendered.

What can I do to avoyd using the triangulated objects

Make sure all the materials you use are double-sided.
Also check on the < Force 2sided option > in the Common tab of the rendering menu (F10). And at least but not at last try playing with
the <Secondary Ray Bias value > in the Global switches of V-Ray.

All that comes from coplanar faces and inverted normals of the meshes.

Best regards,
nikki Candelero

thanks that made a difference, 2 sided

why can’t you just export from FormZ to DWG, turning triangulation off?

the man who have exported it say that then all the ogbjects becomes one mesh object, and then I can’t seperate them