import .vrscene & update?

When I try to update a scene (level) inside of the the unreal engine, I am not getting the updated results.

my process:

1. I export the updated 3dsmax scene with the .vrscene exporter
2. inside of unreal and my active level, I click import again and select the updated .vrscene file

For some reason, I do not get new geometry or updated camera information, etc.

Is there any other workflow you recommend to update the unreal level… with the import of the .vrscene?

That’s a very important feature, because when using max to unreal I need to make constant updates and changes.

Sooo.. what am I doing wrong here?

Hi, Bernhard

Please check this post here and tell me if you need any more clarification:Update vrscene - change something in 3ds max and then?

Best regards,
Alexander