# Important 1.5 note: no filtered maps cause noise at textures

**URL:** <https://forums.chaos.com/t/important-1-5-note-no-filtered-maps-cause-noise-at-textures/43079>\
**Category:** General\
**Created:** [October 25, 2012, 12:47pm UTC](https://forums.chaos.com/t/important-1-5-note-no-filtered-maps-cause-noise-at-textures/43079 "2012-10-25T12:47:46Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [October 25, 2012, 2:58pm UTC](https://forums.chaos.com/t/important-1-5-note-no-filtered-maps-cause-noise-at-textures/43079/3 "2012-10-25T14:58:54Z")

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> [@killerWhale](https://forums.chaos.com/t/killerwhale/39469/4):
>
> at my current project I use 1.5 the first time for a big project and I wonder why I get so much noise at my scene, most seen at a brush metal material with brush texture. I wonder that some materials are looking nice clean and other one noisy.

Very good find, thanks for the pointer - will fix it. Did you report the bug already in the bug tracker?

Best regards,  
Vlado

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