Well about the RGlossiness :
When I import in maya the .vrscene, the BRDFVRayMtl give me a VRayPluginNodeMtl instead of a VRayMtl.
And in Max if something is plugged in the RGlossiness or set to a custom value, in Maya I have nothing plugged in the RGlossiness (no texture exported at all) of the VRayPluginNodeMtl and it is set to 1 (default)…
About the script:
To get attributes from the VRayPluginNodeMtl and set them in a new VRayMtl, as far as I can see they don’t share same attributes name so it will be not really clean to script…
For example for the “RGlossiness” :
- In VRayPluginNodeMtl : “.reflect_glossiness”
- In VRayMtl : “.reflectionGlossiness”
Damn!
Regards.