In reflections new option : "soften edge"

Does this control the “edge softness” of the normals,
for reflection?

Did a test at 0.0 and would give me soft edges, with 1.0 hard…
(understand that might get inverted later on)

just curious what the function will be..

Thank you,

O.

This option controls what happens when a surface curves away from a light (for example on a back-lit sphere). A value of 0.0 means that the highlight will end abruptly when the surface goes from lit to shadowed. Larger values will add a bit of transition before the highlight fades away.

Best regards,
Vlado

Great thank you