Fairly self explanitory. Having the “include/exclude” feature you see for some other features also available for the physcam clipping planes.
Thanks!
Fairly self explanitory. Having the “include/exclude” feature you see for some other features also available for the physcam clipping planes.
Thanks!
+1 Something I always need
I can see where you got the idea from, but it won’t work this way in a raytracer - the camera clipping plane determines the origin of the camera rays, even before any objects are intersected. So it is not possible to use one origin for one object and a different origin for another.
It is still possible to do something similar by modifying a material’s opacity based on whether it is on one side of a plane or another (f.e. using VRayDistanceTex, like in the attachment). Admittedly, it is a bit more work to set up, so we can work to automate this, if you think it will be useful. It won’t be attached to the camera clipping planes though - most likely it will be a separate helper object to adjust the plane.
Best regards,
Vlado
I had feared this might be the case and had considered the vraydistancetex method…
Thanks Vlado