Include light creates lines in final render

Hey,
we had a project and for some reason in the final render there were unexpected lines visible. After some testing we found that they were caused by the include option in the lights project settings. This doesnt happen in CPU preview or when using the GPU version. I attached the scene used to recreate the problem.

CPU - final:


CPU - preview:

V-Ray Lines in Include Light.c4d (374 KB)

@christian_schneider1 thank you for the report. I will take a look and let you know what is the discovered.

Hi @christian_schneider1 Have you managed to reproduce it elsewhere or just in this scene? It works as expected when I recreate it in another scene.

I mean yes - the scene I attatched is a recreation, the error first showed up in an ongoing project. (And I tested it again just now to verify and the lines still occur [use a material with reflection, mid glossiness, higher than normal ior (f.e. 2) - like in the attatched scene - to make the lines more visible]

Thank you for confirming @christian_schneider1 I will continue trying to reproduce it.

Meanwhile, could you please confirm what V-Ray build you are using? It’s important this is being tested with latest Stable Build. You can find it here: Chaos

Hello @christian_schneider1 thank you for your patience! I have managed to reproduce the lines and have logged the issue in our system [VC4D-2278]

Hello @christian_schneider1 I am happy to let you know that [VC4D-2278] has been resolved. You can find the fix in the latest Stable version here: Chaos

Please, give it a try and let me know if it works with you.