Incorrect bump in normals shading AOV in layered material...

Using a layered material, I am blending a material with a darker coloured noise over a lighter coloured noise using a checkered material and am getting unexpected results.

I suspect this is related to the fact that the layered material is broken in a number of ways which I have previously documented in these two posts:
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206

When is the layered material going to be fixed? Because it is getting very annoying trying to deal with this broken material in many different ways.

Maybe for v3, all of the underlying issues with the Layered Shader can now be addressed…?

We have all of these logged in our internal task tracker, so they will be fixed at some point. No timeframe for now though, as there is so much to do.

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