# Incorrect Scatter density when using CoronaMix Divide

**URL:** <https://forums.chaos.com/t/incorrect-scatter-density-when-using-coronamix-divide/160249>\
**Category:** Issues\
**Created:** [November 24, 2025, 10:50am UTC](https://forums.chaos.com/t/incorrect-scatter-density-when-using-coronamix-divide/160249 "2025-11-24T10:50:32Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![pdaniun](https://avatars.discourse-cdn.com/v4/letter/p/58f4c7/32.png) [@pdaniun](https://forums.chaos.com/u/pdaniun)\
**Post date:** [November 24, 2025, 10:50am UTC](https://forums.chaos.com/t/incorrect-scatter-density-when-using-coronamix-divide/160249/1 "2025-11-24T10:50:32Z")

</div>

When using CoronaMix, with Mix Operation set to “Divide”, as a pattern map for Chaos Scatter the density of the objects is extremely high, inconsistent with other mix operations and scatter “Count/Per Square” settings.

 ![incorrect density.jpg](https://europe1.discourse-cdn.com/chaosprd/original/4X/8/0/e/80e8acf26a0790bbae741a6298576a8d05aea025.jpeg)  
 ![expected behaviour.jpg](https://europe1.discourse-cdn.com/chaosprd/original/4X/3/e/c/3ec6020617db01f2bd76372fb77fe660e2f201b9.jpeg)  
 ![mixMap settings.png](https://europe1.discourse-cdn.com/chaosprd/original/4X/c/c/4/cc496f5262a4942eef1ef0c41b5137163b38a803.png)  
 ![scatter settings.png](https://europe1.discourse-cdn.com/chaosprd/original/4X/7/1/c/71cc66c7aea70899b56ba89363d08fdea37bd67e.png)  
[scatter-divideMixMap.max](https://forums.chaos.com/uploads/short-url/iDjAlDUP8lmA9YQg8N5y66o6vZZ.max) (1.02 MB)

---

<div class="post-metadata">

**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [November 24, 2025, 11:27am UTC](https://forums.chaos.com/t/incorrect-scatter-density-when-using-coronamix-divide/160249/2 "2025-11-24T11:27:25Z")

</div>

I guess it’s simply a case of divide blend output getting higher than 1. Did you try to plug an output map after Corona mix and toggle clamp option? I think that should bring the scatter result to what you’re expecting.

P.S. maybe we can request a clamp option in Corona mix map itself?
