increase smoke from 0 -> filled grid with blue particles

Hi,
I am trying to create a sim where smoke slowly starts to increase while following a pat. (so it is not starting with a plum of smoke) So I have a source object slowly increase temperature and smoke values. For some reason I get a completely filled simulation grid with blue particles before the smoke starts emitting.
Any idea why this happens?
(see max file in the attachment)

best
Menno
path_follow_test.zip (68.7 KB)

Ah, don’t worry - the voxel preview is trying to be universal and at one point the cache files look to it like they are from a liquid simulation :slight_smile:

To work around this, disable the Auto Range options and tell the Voxel Preview of the Grid Temperature to always show a range between 301 and 2000:

You could also set the Smoke range to minimum of 0.001 and maximum of 1.0, and you could even enable the GPU Preview further down below.

Hope this helps, cheers :slight_smile:

Ah yeah, makes sense, thanks.