Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).
Thanks!
Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).
Thanks!
In theory, the projector shader in C4D does exactly that.
I added a small example. Handle with care, the projector shader does not like sharing (plugging a shared shader in Projector will most likely fail).
Michael
projector shader mix.c4d (165 KB)
Thanks a bunch!