Independent transform and projection nodes

Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).

Thanks!

In theory, the projector shader in C4D does exactly that.

I added a small example. Handle with care, the projector shader does not like sharing (plugging a shared shader in Projector will most likely fail).

Michael
projector shader mix.c4d (165 KB)

Thanks a bunch!