A little illustration made from early shaders and textures rendering tests.
you should apply corona dof instead of this one.
agreed it would help… however this was only for fun after I rendered a test view to see how the shading and texturing looks. Now I’m going to do some little adjustments and build some proper scene for these characters…
All this heavy postprocessing makes it look like an ingame screenshot.
yeah I know, I’ve come to a very bad habit of offsetting darks and flattening the midpoint… I don’t know why I like it
lol… okay I’ll stop.




