So this is a bit out there, but I was wondering if it were possible to add the ability to render out images in the infrared spectrum?
Interesting idea. I think this is rather a matter of clever post processing. So maybe some 3rd party app or a proper LUT could do this. I’ll try googling around and report back if I find anything useful. ![]()
Yeah you can definitely fake it in photoshop, but it doesn’t quite match a photo taken with an infrared filter, so I thought the same for a render. It seems like it would be better to convert at render time with all the source color info and lighting.
I do not mean faking. I mean using a filter and white balance, just like you do in real life.
It’s not post-processing, just like polarization isn’t :- ) I always wanted polarized renders, to globally tone speculars and get that nice rich blue sky ! Yeah you can override directly visible and reflection, but it’s not the same, because this modifies the scene.
Basically, fakes aren’t the real deal here. I’ve seen this request many times on Vray’s forum without much answer.
Like Juraj pointed out, I don’t think there’s a way to do this without making the calculations at the source.
How have you done the sky Romullus?
Google images->direct override :]
Edit: i’ve tried to plug Corona sky via color correct map, but didn’t managed to achieve anything decent.
Ok, your method is definitely an option, but I think a built-in conversion would be the best solution. I know this shouldn’t be a priority though, it’s a pretty off the wall feature.
My method is just gimmick, it works only in very specific cases, but infrared rendering is very niche and i suspect its implementation is not a trivial thing. I highly doubt it will happens anytime soon, if ever.
yep, I can just move this to resolved, as there is almost zero chance this will ever be implemented (unless somebody is willing to finance this specific feature)
Lol, for sure Ondra, it just popped into my head yesterday on my way home, just thought it would be kinda neat.
For those interested, there’s an engine that can do all that and then some… Ocean by Eclat Digital.
Whats the cost per feature :?
Jeez, that’s something :- ) Super impressive !
Must try it on something.
Edit:
Ocean 2016 renders are now saved with embedded color profiles. Multiple output color spaces are available, from the standard sRGB to the XYZ space which does not crop any color.
Holy crap, this scientific renderer does everything right. Fucking full A-to-Z color management, why it’s so hard for others to integrate ? The only reason people don’t ask for it it’s because they’re ignorant and work on shit displays, which is funny considering we work in graphic industry.
Spectral rendering to AdobeRGB for no gamut clipping is pretty awesome thing, but I would kill for simply the option to export properly (not fake assigning) in higher-gamut format. Currently anything else than assigning (old and clipped) sRGB which is barely good enough for glorified calculators results in expected color shift. Everyone working in product visualization would kill for it, as you cannot currently re-create rich colors, 3dsMax/Corona (and every other renderer) ignores color space completely.
Looks amazing, but did you see the price? ![]()
Looks amazing, but did you see the price?
I am blind :- D Where is the price ?
The render times seemed pretty astronomical as well depending on the “effect” you’re rendering ![]()
Really cool render options though, I guess one day these will all be integrated into other renders just like GI ![]()
The render times seemed pretty astronomical as well depending on the “effect” you’re rendering
Really cool render options though, I guess one day these will all be integrated into other renders just like GI
Well, serves a pretty specific purpose, but rather impressive :- ) So where is the price guys… ? I am blind.
Still, some of those features could be integrated just fine, like color-management. I will never ever get why it’s ignored. Seems like elementary must-have.
