following the tutorial on the chaosgroup website:
Initial fill is shrinking extremely. Like density is missing. What could be the reason?
(6 million voxels for liquid in a small object. And object normals were correct.)
p.s. There is a failure in the tutorial: Not mentioned that the glass needs to be an “obstacle”… took me long time to figure out.
The mentioned tutorial is here: Phoenix for 3ds Max
I just downloaded the tutorial scenes and it looks like the glass geometry is a Solid Obstacle in both the start and final scenes - glass_geo.png
I also simulated the final scene for a few frames and it looks good here - simulated_liquid.png Are the Steps Per Frame in your scene set to 12 as mentioned in the tutorial?