Hi Folks
Still relatively new with Phoenix, and I have 2 issues that keep bugging me:
1. Is there an ideal (+fast) way of creating an initial fillup, without having to sim hundreds of frames for a stable and relatively motionless liquid body?
2. Exploding an object with liquid - let’s say a glass, usually requires some sort of pre-fracturing of the glass. I am yet to succeed in containing liquid in a fractured object. Even if all fragments line up perfectly, there’s heavy leaking of liquid before anything happens to the glass…
Hey, for 1 you can check the first tutorial in the phoenix docs site. For 2, it might depend on what software you are using to fracture the geometry. Are there also any gaps between the fractured pieces? If they line up well, there should be no leaks, so maybe something else is happening
Thanks for replying…
I’ll check the tutorial. As for the fractured container, I’ve been using Rayfire.
But, I should probably double-check that the pieces still make up a solid surface.
Some more testing, and I’ll return…