Got some glitches over here. Ink n Paint max material just can’t be rendered, if it’s pasted on VrayBlend. After removing VRayBlend, by simply dragging Ink n Paint material over it - I can’t even see it on rendered picture. To make it appear again - I have to put any material on selected obj, and then reassign my ink n paint ![]()
VRayBlendMtl can only work with V-Ray compatible materials, and, in newer builds, with Multi/Sub-object material (which is internally replaced by a V-Ray equivalent as well). This is a limitation that cannot be avoided, since in order to blend the materials efficiently, VRayBlendMtl completely bypasses the 3dsmax API.
Best regards,
Vlado
Oh. I see
Just forgot about ![]()
Manual
VRayBlendMtl is specifically designed for the V-Ray shading API and can only support V-Ray compatible materials (VRayMtl, VRayFastSSS etc). Additional V-Ray compatible materials can be developed with the V-Ray Shading SDK.