Input gamma on all machines ?

Im using backburner to render out an animation. My bitmap gamma input is set to 2.2. My question is do all machines on the farm need the bitmap gamma input set to 2.2 ?
Thanks,
Mike

In the max gamma area you can tell it to save the gamma state with the max file. So that when all the slaves open the max file they will take on the exact same settings as you have it on your machine. :slight_smile:

Thanks DaForce.

LWF…there is no going back for me. :lol:

I see we have another convert. :smile:

“join usssssssssssssss”

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

hehehe

The added realism is awesome. The LWF thread has been the best thing
for me. I really believe it takes rendering in Vray to the next level. My
new x2 loves it also. I cant believe the speed increase between the x2
and LWF.
VRAY RULES !!! (I guess Im a fanboy after all :stuck_out_tongue: )

“join usssssssssssssss”

(for the X2 this time)

BTW…

Well, I won’t say S*****PH since there is always a chance for something to go wrong, but we are trying hard…

Best regards,
Vlado

Can it be true ? (salivating all over my keyboard)

dont wet your pants just yet…

Given what I have seen of the new builds and how far they have gone/come/whatever I would say that S*****PH is certainly a plausible option for something :wink:

I just had a problem with my server nodes rendering different gamma/luts then my workstations last night and was pulling my hair out. I’m glad to hear that you can force the gamma settings into the file. I assume it’s the “Load Enable State with MAX files” checkbox?

BTW mmikee, which particular workflow have you adapted for your LWF? I guess I mean are you adjusting the system gamma/lut acroosed the board or are you using floating point rom the VFB and exposure controls or…

I prefer floating point. I find it more flexible for me personally. For stills
I use the exposure controls in CS2.
Now, I cant believe I ever used exponential color mapping. Im not
knocking any one elses workflow, but for me there is no other way to
render. With the correct gamma on the bitmaps comming in I havent
had the “LWF washout” problems. I also have not had any problems
with the Color Correct plug.
I kept seeing alot of beautiful interior lighting in other peoples renders, and I just could not achieve it in my old work flow. LWF has actually made
lighting/rendering alot easier for me.

Regards,
Mike

If you don’t mind my asking, what is your LWF solution for Animation work?

Applying the gamma correction in post. With the data being linear…tweeking is a snap.

Here is a small example (very low quality)

Linear… http://www.renderhousestudio.com/Pre\_test.avi

Corrected in post… http://www.renderhousestudio.com/Post\_test.avi

I’m just trying to figure out if I should be saving all my animation frames to flaoting point (which would be freaking huge…) and running a batch exposure correction on all the frames with CS2, or if Premeire or some other video software should do the correction at compile?

Thats the one :smile:

Actually if you save as half float exr’s the file size is roughly the same size as a tga, half float is still a lot of color and works pretty well.