Hi everyone,
first of all just to say vray beutiful piece of software but really, has some confusing stuff, or user manual is really confusing…
so my problem is this >
Render passes and combinations are very horrible explained > CAN SOMEONE PLEASE, BUT PLEASE EXPLAIN IN DETAIL ADVANCED BACK TO BEAUTY AND REGULAR BACK TO BEAUTY > because scheme presented there is useless!!! I really dont know how they thought if someone is let’s say starting to composite or just making way trough CGI and other stuff… really dont get me wrong it’s just a critic but plese, to all people in chaos group > just write the god thing readable to all people, not to explain it with croses and darts…
So > in 32 bit in photoshop everything is linear dodge ( add ) but in 16 bit or 8 bit that does not work > so please can someone according to render passes described in advanced and regular back to beauty PLEASE TELL OR WRITE EXACT BLEND MODES AND REQUIRED GROUPS for example this > ‘’ (VRayDiffuseFilter x (VRayRawLighting + VRayRawGlobalIllumination)) ‘’ ??? please no schematics and darts and other stuff, just pure and simple without to need to guess or decipher these scematics…
Once again no hard feelings just a critic, because this explanation is UNREADABLE!
I have answered a related question before, this might help you regarding Photoshop workflow:
Regarding the formulas:
+ means Add/Linear Dodge
x means Multiply
() whats inside parentheses needs to be composited first by the software, so use a group to ensure that for example
Example:
A+B (Layer A and B. Top layer needs Linear Dodge (Add) blending mode)
AxB (Layer A and B. Top layer needs Multiply blending mode.)
Ax(B+C) (Layer A at the bottom, above it a Group using Multiply blending mode. Inside the group are Layers B and C. Top layer needs Linear Dodge blending mode.)
Yes, great man, thnks a lot…
Will give it a try…
this is far the best answer i came up across web… If only they wrote about it in manual it would save me a lot of trouble, but your answer is much help, very precise
Hello again, I’ve tried but not getting same result WITH ADVANCED BACK TO BEAUTY even in 32 bit… but i wanted to ask this >
FROM YOUR ANSWER OF SCHEMATICS IT’S RELATED TO 32 BIT WORKFLOW BUT IT’S NOTAPPLYING FOR 16 OR 8 BIT MODE…
so…
1) what are blending modes for every single RENDER PASS FOR : A) BACK TO BEAUTY
B) ADVANCED BACK TO BEAUTY
I know it’s a little bit more but cant find them…
essentially they gave in manual formula for linear, but WHAT IS WHEN I’M OT WORKING WITH LINEAR VALUES/FILES etc…