Integrated Realistic Liquid Simulation for V-Ray

I would like V-Ray to include a native feature for generating realistic liquids, such as flowing water from sinks, showers, or even pool waterfalls. This system could work either as a built-in V-Ray function or as a ready-to-use asset available in Chaos Cosmos.

The idea is to allow artists to easily add physically accurate water behavior—flow, gravity, splash, transparency, refraction, and light interaction—without relying on external simulation software. This would significantly improve workflow efficiency, especially for architectural visualization and interior renders, where elements like faucets, showers, pools, and decorative water features are common but complex to simulate realistically.

Ideally, the system would include customizable parameters such as flow intensity, direction, turbulence, density, splash level, and interaction with surfaces, enabling full control over realism while maintaining performance and simplicity. This would transform liquid creation into a fast, accessible, and production-ready process directly inside V-Ray, elevating realism and reducing dependency on third-party fluid simulation tools.


Submitted on AHA Ideas (VSRR-I-36).

AHA Ideas status: New.
Set during AHA Ideas to Discourse migration.