# interactive ramp like in 3ds max's falloff map

**URL:** <https://forums.chaos.com/t/interactive-ramp-like-in-3ds-maxs-falloff-map/57904>\
**Category:** Issues\
**Tags:** falloff-map, maya\
**Created:** [April 5, 2016, 2:33pm UTC](https://forums.chaos.com/t/interactive-ramp-like-in-3ds-maxs-falloff-map/57904 "2016-04-05T14:33:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Okami](https://avatars.discourse-cdn.com/v4/letter/o/f07891/32.png) [@Okami](https://forums.chaos.com/u/Okami)\
**Post date:** [April 5, 2016, 2:33pm UTC](https://forums.chaos.com/t/interactive-ramp-like-in-3ds-maxs-falloff-map/57904/1 "2016-04-05T14:33:04Z")

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Hello,

is there a way to visualize interactively the 3 remapvalue curves for R B and G together in one ramp ( color and position ) just like in 3ds max’s falloff map ?  
thx in advance

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**Author:** ![joconnell](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/joconnell/32/36063_2.png) [@joconnell](https://forums.chaos.com/u/joconnell)\
**Post date:** [April 5, 2016, 2:36pm UTC](https://forums.chaos.com/t/interactive-ramp-like-in-3ds-maxs-falloff-map/57904/2 "2016-04-05T14:36:16Z")

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Turns out the max one doesn’t accurately map the gradient between 0 and 90 degrees anyway, falloff messes up! Someone else wrote an osl shader that does accurately work I seem to remember?

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**Author:** ![bencowell](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/bencowell/32/70149_2.png) [@bencowell](https://forums.chaos.com/u/bencowell)\
**Post date:** [April 6, 2016, 2:20pm UTC](https://forums.chaos.com/t/interactive-ramp-like-in-3ds-maxs-falloff-map/57904/3 "2016-04-06T14:20:13Z")

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I’ve been using 3 separate colour remaps in Maya and it works just fine.

I’ve used the OSL shader in Max and it is pretty handy. [https://www.sigerstudio.eu/shop/3ds-max/sigertexmap-complexfresnel/](https://www.sigerstudio.eu/shop/3ds-max/sigertexmap-complexfresnel/)
