I’m currently working on a bathroom scene.
It’s lighted with an HDRI and a couple of rectangular CoronaLights, most of them are invisible, with zero visibility in reflections, refractions and don’t occlude other lights.
While I’m still in the interactive rendering, this works like a charm. But as soon as I render the final image, weird black artifacts start to appear. Turning off the artificial lights makes the artifacts go away.
Any idea on how to get rid of this?
Thanks in advance for your help
Looks like NaNs - can you share the scene with us? Can you also right-click the black places and tell us if there is number listed as pixel color, or NAN?
Hmm… that’s strange the use of new light solver should be one possible difference between IR and regular render.
Another one might be the enviro solver?
Could you send us this scene anyway? (or a part of it, with the problem present)