Interactive Render upscale factor issue

I finally installed Corona 15 and I noticed an issue regarding the Up Scale factor if you have two different monitors resolution.

My primary monitor is an Apple Retina display from MacBook Pro M1 Max.
Using the default upscale factor to 1 from settings the IR image is around 2000 pixels wide, but if I move my IR window to my second screen (Full HD) the image become 3000 pixels wide.

So if I move the windows from main to the second display the resolutions become unstable.

On previously release the IR resolutions was stable. How does it works now? Does the parameter can be turned off?

Hi, I am sorry, but I do not fully understand your report.

You mentioned that you have upscale factor set to 1, so it is basically inactive. In that case, how is it related to the issue you are reporting? Is it any different if you change the value to something else than 1?

When you move the VFB between monitors, does the VFB resolution printed in its title bar actually change? What exactly do you mean by saying that the image is 3000px wide on a Full HD monitor? Does it mean that it doesn’t fit into the display resolution and is clipped?

Could you share some screenshots or a video demonstrating the issue?

Thank you in advance for clarification!

Sorry my English is not good, let me explain, I attached also a video capture taken with my phone.

first of all, no settings has been chanced on preferences about Corona and the scene test is a new scene.

When you move the windows across monitors the resolution not change on the IR windows as you mentioned in your replay.

So if I move my VFB from my main monitor, the resolution doesn’t change, so on my 1920x1080 second display I’m rendering a huge image, as the first retina display monitor. It takes times to render instead of full hd 1:1 pixel

Otherwise if the interactive windows stay on my main monitor the resolution is huge according with the retina display resolution.

On previously Corona Render (Corona 13, but I didn’t try on corona 14) the resolution of the Interactive rendering changed according with the resolution display.

So, if you have different resolution display It’s hard to have a good IR render times due to a fixed 1:1 render scale.