Just a little inhouse test I ran during some free time. Everything was created from sphericals. 25 to be exact. Hope you enjoy!
very nice! good work as usual ![]()
thanks man! it aint hollywood, but I get my kicks where i can. ![]()
Wow, that was way cool. This may sound dumb…but how did you do the
fade ins ?
Regards,
Mike
yeah. very impressive. you said its 25 spericals. i guess you just loaded them all into something like AE and did the pans in there that way?
if so you might want to take your final composition into a new one and put a bulge or a lens destort on it just to give it only a sliiiiiiight bulge for the tiiiiinyest bit of realism.
Heres the workflow. Rendered out the 25 spherical cams at 4000x2000. Then did post in digital fusion, and rerendered out again 25 images. Brought those into Sony Vegas, where I basically timed the transitions between the spherical images. This got output into an uncompressed animation. Mapped that onto a sphere in Max8, threw in a free camera and animated the camera’s rotation, FoV and so on to match up with the created animation. And thats basically it.
Im going to redo it though, cause I wanted to render with vray moblur, but the renderfarm was taken up. This was rendered completely on my own machine. Also, Vegas, will only render out at a maximum of of 2k wide, so my sphericals got chopped in half, hence the rather blurry quality when zoomed in.
Needless to say, I’ve become somewhat of an expert of spherical cams for use with arch vis animations. ![]()
:shock: that’s really cool stuff you are showing here. well done!
Wow that’s pretty freakin cool.
Thanks for info.
How long did it take, total, to render on one machine ?
nice one percy, good workflow and interesting product
well i should clarify that I rendered the sphericals on the renderfarm. I did it a couple weeks ago while i had some free time. sorry for that confusion. The final frames were rendered using scanline and just took a few minutes.
Very cool workflow.. and wicked render.
Interesting idea.. works well ![]()
really great! ![]()
i think a little difference in the motion would be very nice, its a bit to linear imo. ![]()
wow!
ur workflow is great! 8)
interesting.. i’ve tinkered with that sort of spherical workflow before.. and had decent results, but like you say, it always seems like you lose some quality in the final output
but the speed increase over low movement pan animations is worth it i think..
animation looks nifty ![]()
Nice! Now if only I could understand a word you said. ![]()
hmmm… what part didn’t you understand? I hope its not my engrish…
Dont u think it would be easier to render a series of hi res panorama, starting with an empty room and adding an object a time?
I would prefer to have all the hi res stills on a composition program rather than on 3dsmax, because it’s not very efficient to rerender all to correct a subtle movement imperfection…In the composition app, u can simulate this pan camera move rather easily with a 3D cam inside the comp …
BTW this animations reminds me of FIGHT CLUB, a very cool movie indeed ![]()
ya im not sure I agree. How do you tell the compositing program to treat the 2:1 aspect ratio images as sphericals? Im sure its possible but Ive never seen how to do it. Also, I’m currently rerendering with vrays motionblur. 2d post moblur sucks.