Interior - Kitchen #2

Here are some new images i did:

http://www.olli96.net/images/3d/KitchenFull.jpg
http://www.olli96.net/images/3d/KitchenLeft.jpg
http://www.olli96.net/images/3d/KitchenRight.jpg
http://www.olli96.net/images/3d/KitchenGas.jpg

Its not very spectacular, its about an apartment building which is going to be build and they just want to attract some customers by showing around some images of how it could look once its finished.

some of the gadgets are from evermotion, just in case you recognize them :wink:
the rendering with the gas turned on was just for fun and wasnt part of the project.

Olli

very good lighting there. niiiice work

Nice work Olli, I like the grill being on, nice touch.

The horizon of the first image kinda bothers me, looks like the water is sloping.

Nice render!

Nice images Olli, they look very realistic, warm, and inviting.
Was it IR or QMC primary?

great! very nice !

On this one i used Irr/lc and the typical VRayLights-in-window-and-Target-Direct-Light-for-the-sun workflow.
Color Mapping was exponetial. no VraySun or Sky was used.

Olli

Great renders. Really nice :slight_smile:

Only thing that catches my eye is the hooks for the kitchen utensils seem a little small.

Gas on is cool hehe

Quick question, how did you get all the bounce light in the kitchen? Is there just 1 light or did you bump up the primary bounce? Just curious, they look great, I’d like to see a bit of an area shadow though, just a bit :wink:
-Colin

Good work! I like one with the gas…

MoonDoggie: Its just a VRayLight in the Window and Target Direct Light. I didint did anything to the primary bounce mulitplier.

Olli

very nice what were the render times like?

Lovely.

Renertime was between 1 and 2 hours each. Resolution was 1000x750.

Many thanks, once again nice work.

Stunning images. They are so crisp and clean. I love the countertop material. Everything looks amazing. Keep it up.

What technique did you use to get the stuff in the jars in the last image?

Wow, those images look great!

Very nice work! The potential tennants should be impressed.

dellis: first i created the glass using splines and lathe, then i detached the inner polys as a clone, capped the new object and tesselated the top. then i used the push modifier to make it just a little bit smaller then the glass, applied a uvw map and used a noise modifier on the top polys to get rid of the flat surface.

Olli