Its not very spectacular, its about an apartment building which is going to be build and they just want to attract some customers by showing around some images of how it could look once its finished.
some of the gadgets are from evermotion, just in case you recognize them
the rendering with the gas turned on was just for fun and wasnt part of the project.
On this one i used Irr/lc and the typical VRayLights-in-window-and-Target-Direct-Light-for-the-sun workflow.
Color Mapping was exponetial. no VraySun or Sky was used.
Quick question, how did you get all the bounce light in the kitchen? Is there just 1 light or did you bump up the primary bounce? Just curious, they look great, I’d like to see a bit of an area shadow though, just a bit
-Colin
dellis: first i created the glass using splines and lathe, then i detached the inner polys as a clone, capped the new object and tesselated the top. then i used the push modifier to make it just a little bit smaller then the glass, applied a uvw map and used a noise modifier on the top polys to get rid of the flat surface.