Interior lighting test

Hi,

I am new to Corona, but after two days of testing I have to say that it looks really great.
Here is my interior lighting test. It’s quite simple scene with only Corona Sun and Sky (and one Corona light above the table). In windows, there are planes with glass mtl with Thin and Portal checked (at first, it was solid “triple-glass” window, but it seemed like a problem and times wasn’t so good, so i put there just one plane).

Render times on my i7 cpu was about 15-20min for 1200x800 render, but maybe it’s already “too clear”, i think in only 8-12min it looked quite good. I used default settings.

Any beginner tips about lighting and settings are welcome, (by settings, I mean in which cases is good increase or decrease same value and how much, because I don’t have deep understanding how it all works :).

PS: Excuse my English :smiley:



thanks for reply :smiley:

I was under the impression that limit on polycount in portals, were removed some time ago. Am i wrong?

He’s not referring to the polycount. It’s a problem if it’s 3 polygons stacking up on each other like this ||| (sideview). Your portal planes can have several polygons, but you mustn’t use geometry like a box or in this case 3 planes on top of each other.

update of Harys1 work progress:)





I think that those look very promissing. As a side note I think that You should pay attention to saturation of the materials. I’m under an impression that many of the woods are slightly oversaturated.

londonvisuals:
I think that Tomas (Harys1) used some color boost in photoshop. I agree that it seems to be a bit more saturated.

Rawalanche:
Tomas will answer after he will wake up:)
I´m working on the same interior in Vray for comparation. I´ve just posted in the morning what I have found in his output folder:))

Background is just image added in PS, there is no HDRI only corona Sky, it’s really nothing special. And about postpro, I made little color correction, maybe it’s too saturated. I’m not so good at it yet (btw Pavel (Romsy) is :).

I have a question, is there any way how to make AO. In Vray, there is a checkbox in Render setting, but i didn’t find something like that in Corona. Personally I don’t like those very dark (almost black) corners, but for example in render with green chair little bit of AO would help.

wow, thanks for your answer

About that albedo I read a little bit here on forum, so I tryed do not make RGB values bigger then 220. But I’m not sure, if it applies only for diffuse component or it’s also related with reflection and refraction, so I shouldn’t have in refl. bigger values than about 220. Sorry, if it’s stupid question :smiley: