Interior render and scene for you to test

Hi all,

I created the scene for anybody who wants to test various settings, ligting conditions and GI engines. Please feel free to comment materials and settings in this file. Maybe we could make competition for quickest rendertime with reasonable quality.

>>> Here?s the file <<< (RAR 3.9 MB)

UnRAR archive content into one directory. After you load the scene, switch floating window to Rendered Viewport. Rhino should find and display all textures correctly. Please let me know if there?s any material loss (I am fighting with lost materials quite often).

Here?s actual rendering of the scene:

Unfortunately it?s not possible to lock viewport size and camera position in Rhino 3.0 so this scene can?t be used for CPU benchmark because it will look differently based on your display ratio (16:10, 4:3), docked toolbars, docked windows etc.

All models and textures are created by me or they origin from free Internet resources. Don?t use the scene or it?s components for commercial purposes, please.

BTW there?s terrible color bleeding in this scene. How do I control color bleeding of individual objects? In Lightscape there?s ?color bleed? setting in material editor and can be set separately for each material.

- Jan

Interior render and scene for you to test

Yeah new toy. I will play with your scene. :twisted:

Interior render and scene for you to test

You can use the -ViewportProperties command to adjust the viewport exact pixel size, so you could specify which size it should be set.

Interior render and scene for you to test

flipside: yes I know this BUT… this way you can limit image SIZE but not it?s content… depending on aspect ratio of your current Rhino screen (widescreen display, docked toolbars, docked Layer and/or Properties window etc) the content of this rendering window will be different - it will look like that camera moves in and out. I haven?t found a way how to setup viewport so that it has EXACTLY the same size AND content on any computer.

Interior render and scene for you to test

You’re right if you use “viewport size” in the render properties. I think if you save a named view,“view/named views”, then set the render properties to a custom size you should be able to get a repeatable setting independent of display aspect ratio.

Tony Dean

Interior render and scene for you to test

Hi!
I was a little played with your scene.
Unfortunately, I have no VRay for Rhino. I used VRay for Max.
I have one question.
Is possible whether to make your render this scene more realistic, using VRay for Rhino?
This product greatly interests me. It would be desirable to know, on that it was capable.
Thanks!

Original

Rhino-PowerNurbs-3dsMax-VRay

PS Sorry for my English

Interior render and scene for you to test

Hi Little, very nice render! I think that it?s pretty possible to achieve the same or higher quality in Rhino, only one thing would not be possible at the moment - you used micropolygon displacement on the carpet, right? I think that this feature will be missing in V-Ray for Rhino 1.0.

Interior render and scene for you to test

ok, i’m not expert like you guys, but i would love to try this vray for rhino. pls, make it in demo version too..
ok, i just try some photoshop work on original, here’s what got

there’s to much rec colour in light cast, i think in real world u don’t get so much color from objects. this happens in all photometric render engines i think, i use brazil for max.
i was using some basic ps tools like channels, curves and usm. u can always tweak final render a litle bit more with ps, to get the maximum.
p.s. great forum and gallery!
:smile:

Interior render and scene for you to test

ups, i forgot. maybe room should be in that tone, stupid me, hehe.

Interior render and scene for you to test

Pif, thanks!
You rights about the carpet. I will wait final release, where all functions and procedural maps will be accessible.

2 izo
show your original image.

Interior render and scene for you to test

i don’t have vray yet(but shure like one, hehe). just want to say that ps is sometimes good just to give a render that special touch.
i can always try to render the scene with brazil and post resoult here, but i doubt it will be better from what i have seen till now, hehe.
i like carpet work, and vase too, nice eye for detail. :wink:

What happened?

Hi there, I just downloaded the example file that you provided and hit the render button … but was a little surprised by the results. Any ideas?

Interior render and scene for you to test

Can you post some of your Render settings?

render settings

I’m still unable to get the highlights to show up. Here’s the settings:

Interior render and scene for you to test

Your “Bright Multiplier” is set to 0. That’s your problem.[/u]

Re: render settings

When taking a scene from beta 9 - 10 there was a slight change in our options that caused a problem loading in certain parts of our options. I believe the affected areas were in the Colormapping and Camera page. So if you just make the appropriate changes and then re-save your file, you shouldn’t have any more problems.

For future reference, post these problems in bugs forum.

Interior render and scene for you to test

thanks for your help guys. I’m sure it will take me a while to understand what all the settings do and what VRay calls options that exist in other programs.

Is there a beta version of documentation that is under development too?

Interior render and scene for you to test

In rhino if you go to Help->Plug-Ins->VRayForRhino there is some documentation. It is pretty basic stuff and need updating badly. Posting questions in the VRayForRhino::General section of our forum is a good way to get some aid as well.

If you have problems seeing the other forums contact info@asgvis.com for help with your account.

Interior render and scene for you to test

Hi, I am an absolute beginner to v-ray so please forgive the lack of knowledge and understanding of v-ray, I just pre ordered it on Friday evening.
After downloading the room scene I hit render and all I got was a black room with some light coming in the window, after playing around I got some light in the room but still very bad compared to the render in this forum. Also the pictures on the wall did not render.
Any help would be greatly appreciated as I would like to study the settings for a room scene.
Mark O?

Interior render and scene for you to test

Hi Mark, have you turned the defaultLights OFF in the Global Switches?