I’ve got an architectural interior project that I am working on and I am having some problems. My client wants to have a bright sun coming in through the windows casting strong shadows on the floor. I have tried several techniques (ies sun, Vray light with high multiplier, etc.) with little success. I always seem to get bright splotches in various other parts of the rendering (mostly the ceiling). I am using a linear workflow if that matters at all. Will the new VraySun be a solution to this problem? Does anyone have any suggestions of how to acheive this?
The ceiling is diplaced via 2d vray displacement. I’ve tried IES sun, VrayLight w/ high multiplier, and this is direct light with x3 multiplier and an environment(skylight) overide with a sky blue color (multip. x1).
Higher IRmap rate settings only seem to result in smaller white spotches.
I think I solved it - problem appears to be with the displacement on the ceiling. Light was bleeding in through the roof from the outside as Da_elf suggested. Workaround is to create a box above the ceiling to block the light. Is this a documented displacement bug?
i think this is not a bug, but a geometry error caused by ur displacement.
the displaced geometry must be intersecting those beems or leaving some gaps in the borders…