Interpolation/smoothing for animated camera transformations

Ability to have more control over the motion of animated cameras. Specifically, to “ease” or “smooth” the points where the camera is changing its direction or rotation, which now seem to be linear-only. In 3ds Max this is called “in/out tangents for new keys” - Help (https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-55C99A1E-7FD5-4CD3-8E87-24C7A1105091)

Attaching a sample scene demonstrating the current behavior - note how “sharp” the camera movement is.


Submitted on AHA Ideas by Marcin Miodek (ENVISION-I-34).

Love it!


Submitted on AHA Ideas by Ludo Michaud.

AHA Ideas status: Released.
Set during AHA Ideas to Discourse migration.