IPR and Backburner weirdness

The scene looks great in IPR but send it off to DR Backburner and huh?? I’ve checked and all of the network drives are active and the same across all of the other nodes. What is going on? It was working just fine earlier today.

Update: It seems to be just this particular scene…

Thanks.

That happens to me too and actually just did. Usually, changing render engines and back again will solve it.

I just tried that a couple of times with the scene. She’s not budging… :-x I love IPR, but don’t like the semi-frequent glitches and crashes :confused:

Maybe the instance camera big in MAX. If you instance a camera it’ll refresh you IPR by just looking at it.

I’m not sure what you mean? Yes, it refreshes a lot, which is what causes the crashes… Are you saying I should use an instance of a camera?

If you instance a camera, it’ll refresh over and over. Delete the camera and add a new one, without instancing an already existing camera.

This would be awesome in GPU mode.

I use File Path Finder Pro, which quickly lets me move things to my project folder, plus many other things.

Have you ever used relinkbitmaps script? If you have it, run it and see if any mats show up missing. Very strange indeed.

File Path Finder Pro will search paths, too. I also use Collin’s script daily, but sometimes it misses missing textures. I’ll run PFP, which will find them and then I’ll use RelinkBitmaps to find them. Relink Bitmaps searches sub-directories and I don’t think PFP does, or I haven’t taken the time to see if it does.