I have a cuple of Licence of Vray Next 1.1, I have a scene that gave me some problem with IPR and VFB.
Is a scene with a character and skin Material (I tested with booth old 3.6 Vray skin Material and the AlSurface shader), during the test for material I need to check the skin with IPR and all the time (this problem occured me from about one mounth) after some test that goes right, the VFB will stacked.
I mean that the calculation of image was loked on “building light cache…” and the VFB frame are usless, I can’t shutdown, I can’t start a new render or stop it or else, but all the function of max are still avaible, forabsurd I can do evering else except using the VFB.
What can I do to check if there’s something wrong in the scene?
About CPU/RAM use I have to check the exact use, but was not reach the cap for RAM (btw I got 64GB ram installed)
About the scene, it happens expecially with this scene (there’s a character with ALsurface shader), but sometime happens in other coplex scene.
It happens often, in 10 run of IPR happens 8.
Right now is on BF+LC, I try to switch BF+BF and I will give you a feedback.
nece to hear you, we meet in Arezzo at DDD.
I not use a proxy in the scene, there’s a dispacement map generated from zbrush (32bit exr image insert with vray hdr map) but is static.
Ther’s Vray fur for the pachfuz and the Hair&Fur for the hair.
Btw i try to set the dinamic memory to 0 and let you know about.