It doesn’t look like a known issue. Do use the Maya default color management or you have any customizations? Would it be possible to send us a sample scene to test it here?
Wow, that is really strange. This will be very difficult to fix then. I always start maya with default prefs and in this case it was Maya 2017 update 3 default colour management prefs.
I’ve attached the scene from the screencast although I don’t think it will be of much help… When I open this scene in Maya for the second time it works as expected and the double gamma issue never appears.
As the screencast shows, the issue only appears on blank scenes or on an old vray 2.x or 3.x scene.
I run a Quadro K2200 if that is of any help. I’ve seen the bug almost for a year on two different computers though. gamma.zip (2.75 KB)
I can’t reproduce the view-port darkening even with the scene attached " gamma.zip", but found a potential issue with the Viewport settings that may help to solve it in your environment.
Can you try to change the Transparency Algorithm property >>
I’ve tried this, but it’s definitely VRay IPR that causes the issue. Alpha Cut was only introduced to Maya in the last few weeks with Update 3 but this issue has been around since a year. As I mention, it’s a weird bug.
Maybe try with the Gamma set to 2.2 and mode to “Don’t effect colors, only adaptation”?
It’s not VP2 though. There is an issue with the IPR.
With the default settings (NOTHING touched), here is a render to best illustrate there is a difference with colour management between VRay IPR and the offline renderer.
This is a simple scene with all default VRayMtl shaders. Notice the blacks are different because the IPR colour workflow is doubling up.
I have no idea with why this isn’t repro on the other end as everything is default.
Once VRay IPR breaks the colour workflow, then VP2 has the double gamma issue. VP2 issue is the last issue in the chain.
We can’t really control that for the moment, Maya applies its color management on top. Have a look here: Chaos Docs
You can disable the color management and rely on our sRGB, or just disable to view transform sRGB that is applied by the Maya color management to the viewport.