I don’t recall this happening in previous versions. So for example, if I move a chair to another corner of the room, IR will remain completely noisy as long as the left mouse button is pressed, even if I’m not moving the object anymore. Only after releasing the button, the image starts to show up.
From my perspective, IP should update right after we stop moving an object and not wait for the mouse button to be released.
I’m on Max 2022.1 update and CoronaCorona 9 (DailyBuild June 9, 2022).
the issue is IR refreshing infinitely when moving/rotating/scaling objects (so that it always stays in the “pixelated” mode)
the issue happens when rendering from a Corona Camera
the issue does not happen when rendering from a perspective view
Our dev team checked the behavior, but unfortunately it’s completely outside of our control:
We update the IR based on messages that we get from 3ds Max, the parameters we get there are very brief. It is sometimes impossible to get any useful information from them. It gets the modified node (the modified object, not the camera), so we can’t tell why it happens only when we are rendering from the camera. Also there is nothing like “before” and “after” state which we could compare to see if something really changed.
This is something that can’t be fixed on our side. We just get from Max the information that the object is still moving, while it is not.
We may try looking into it again at some point, but the most likely scenario is that we just have to consider it a limitation.