Mostly I render files I created myself using a solid modeler, but this time I received a file that contains many open (filipped) surfaces. Rendering them with qmc +lightcache is no problem, but since it is a slower method than irradiance + lightcache, I want to render it using the faster method. But then this problem occurs:
as you can see, it seems that irradiance can’t deal with flipped faces. Is this a limitation of irradiance or a bug? the blue pipe in the middle is also a surface model but without flipped faces. Also on the inside of this model the problem is there.
Chicoone, it is is just dead simple :), if you run into a problem and there is a new build that fixes it, I am quite sure that you can get a build that fixes your problem. I am using the .12 release, because it had a fix for another problem I ran into (GI caustic splotches)
Sure, Vlado and the other guys are quite accomodating. Really, I could wait for the next release for all my current issues. That particular problem
and solution just seems like a very muchy good thingy!